Choose a task, not an empty page. Gameplay examples are drawn from the playable demo and linked to original footage.

An actionable first-run route, from the ambush to a safer raid and back.

Generator, workshop, barracks and clinic: decide what to repair or upgrade next.

Prepare a raid, handle pressure in the field and preserve your way back.

Understand visible weapon categories and avoid crafting something you cannot equip.

Recruit the right people, staff the base and keep a usable combat team.

Locate the recovery flow and understand when a casualty can return.

Plan around electricity, materials, crafting and repeatable raid needs.

What the 33-day objective means and how to read the current raid exit.

Select a difficulty you can clear, then verify penalties in the active build.

Five demo raids, four-player co-op and what does not carry over.