33 Days till Extraction Guide
Official Steam store screenshot: snowy ruins with a purple-clad survivor and enemy contact lit by orange weapon fire.
RECOVERY / Field manual

Clinic & Revival

Locate the recovery flow and understand when a casualty can return.

Fact-checked 17 Oct 2026Early Access listed 17 Sep 2026Sources linked below
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Fast answer

Open the base clinic after a casualty and inspect the reanimator and available staff. A demo playthrough shows that recovering a fighter becomes possible after using the appropriate personnel/system. The exact item and cybernetic prerequisites need checking in your current build.

BUILDEarly Access build
RELEASESep 17 Early Access
READING TIME15 minutes

Find the recovery controls

A gameplay sequence around 20:24 shows a player opening the clinic and discovering a reanimator-based recovery route. Other footage mentions cybernetic implants and a “life thread” feature. These observations establish that recovery has mechanics—not that every death is free to reverse.

  1. Return to base and open the clinic.
  2. Select the injured or fallen fighter and inspect actions.
  3. Check reanimator staff and any stated implant conditions.
  4. Review costs shown by the game before confirming recovery.
Official Steam store screenshot: base floor with yellow hazard markings, a glowing central structure and red laser beams in the corridor.
Official Steam screenshot. Developer-published store media, shown for reference and not captured from our own playthrough. An authentic gameplay recording from the original creator is embedded below.

If the revive action is missing

A missing option may mean insufficient staffing, unavailable systems, insufficient resources or a condition not met in your version. The videos do not prove one universal error message; troubleshoot from the on-screen requirement.

  1. Read the selected fighter’s condition.
  2. Inspect clinic staffing and upgrade access.
  3. Check resources and any cybernetic requirement.
  4. Keep another fighter active rather than spending blindly.

Preserve the squad after recovery

Recovery capacity is useful only if your next sortie changes the mistake that caused the casualty. Reassess difficulty, loadout, route and enemy pressure before re-entering the same zone.

  1. Re-equip the recovered fighter.
  2. Replace used supplies.
  3. Review objective and extraction requirements.

Clinic changes in 0.0.0.777 and 0.0.0.774

Two updates touched the recovery loop. Resurrection time at the Clinic is now one day (0.0.0.777), which makes a lost fighter much cheaper to bring back inside a single session. Update 0.0.0.774 also made extracting life remnants at the Clinic grant Food in addition to Necromatter, so a recovery trip now doubles as a supply run.

  1. Plan revivals around a one-day timer rather than a multi-day absence.
  2. Extract life remnants while you are at the Clinic: they now return Food as well as Necromatter.
  3. Re-check the reanimator panel after each update; the prerequisites are still not fully published.

Corpse absorption and the October recovery changes

Health is now restored by absorbing corpses instead of collecting the mini-medkits enemies used to drop (October 15 Major Update). The life extraction confirmation window now shows the Necromatter you will receive, including the staff bonus, so you can read the payout before confirming (0.0.0.787, September 30). That patch also fixed temporary modifiers getting stuck on a character when a raid ended before they expired.

  1. Plan healing around downed enemies rather than dropped medkits.
  2. Read the extraction confirmation window before confirming a life extraction.
  3. If a status effect looked stuck after an earlier raid, update and re-check it.

See the actual demo in action

Clinic / reanimation · DaOpa · footage sourced from a publicly available creator video. The video is embedded from YouTube rather than copied into this site.

Official screenshots and source material

For exact menu positions, current item statistics and real in-game appearance, use the developer's official media and game footage. These links open the original material; community artwork is not republished here without permission.

Demo gameplay was recorded before the full Early Access release. Exact costs, character traits, difficulty bonuses and procedural map layouts must be checked in the current version.

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