Fast answer
Open the base clinic after a casualty and inspect the reanimator and available staff. A demo playthrough shows that recovering a fighter becomes possible after using the appropriate personnel/system. The exact item and cybernetic prerequisites need checking in your current build.
Find the recovery controls
A gameplay sequence around 20:24 shows a player opening the clinic and discovering a reanimator-based recovery route. Other footage mentions cybernetic implants and a “life thread” feature. These observations establish that recovery has mechanics—not that every death is free to reverse.
- Return to base and open the clinic.
- Select the injured or fallen fighter and inspect actions.
- Check reanimator staff and any stated implant conditions.
- Review costs shown by the game before confirming recovery.

If the revive action is missing
A missing option may mean insufficient staffing, unavailable systems, insufficient resources or a condition not met in your version. The videos do not prove one universal error message; troubleshoot from the on-screen requirement.
- Read the selected fighter’s condition.
- Inspect clinic staffing and upgrade access.
- Check resources and any cybernetic requirement.
- Keep another fighter active rather than spending blindly.
Preserve the squad after recovery
Recovery capacity is useful only if your next sortie changes the mistake that caused the casualty. Reassess difficulty, loadout, route and enemy pressure before re-entering the same zone.
- Re-equip the recovered fighter.
- Replace used supplies.
- Review objective and extraction requirements.
Clinic changes in 0.0.0.777 and 0.0.0.774
Two updates touched the recovery loop. Resurrection time at the Clinic is now one day (0.0.0.777), which makes a lost fighter much cheaper to bring back inside a single session. Update 0.0.0.774 also made extracting life remnants at the Clinic grant Food in addition to Necromatter, so a recovery trip now doubles as a supply run.
- Plan revivals around a one-day timer rather than a multi-day absence.
- Extract life remnants while you are at the Clinic: they now return Food as well as Necromatter.
- Re-check the reanimator panel after each update; the prerequisites are still not fully published.
Corpse absorption and the October recovery changes
Health is now restored by absorbing corpses instead of collecting the mini-medkits enemies used to drop (October 15 Major Update). The life extraction confirmation window now shows the Necromatter you will receive, including the staff bonus, so you can read the payout before confirming (0.0.0.787, September 30). That patch also fixed temporary modifiers getting stuck on a character when a raid ended before they expired.
- Plan healing around downed enemies rather than dropped medkits.
- Read the extraction confirmation window before confirming a life extraction.
- If a status effect looked stuck after an earlier raid, update and re-check it.
See the actual demo in action
Clinic / reanimation · DaOpa · footage sourced from a publicly available creator video. The video is embedded from YouTube rather than copied into this site.
Official screenshots and source material
For exact menu positions, current item statistics and real in-game appearance, use the developer's official media and game footage. These links open the original material; community artwork is not republished here without permission.
