Fast answer
Treat power and crafting materials as separate constraints. Gameplay shows upgrade panels blocked by electricity and workshop recipes blocked by resources. Before each raid, identify which requirement prevents useful progression and target that need first.
Start with the actual bottleneck
One player examines a barracks upgrade but lacks electricity. Another finds a crafting option disabled for lack of resources. These are two different problems: gathering more loot will not necessarily solve a generator-capacity limit.
- Read the precise requirement in the blocked UI.
- If power is the blocker, inspect the generator and facility consumption.
- If materials are missing, identify the current raid or available loot source.
- If staffing is missing, use the fighter and recruitment guide.

Avoid building your way into a dead end
The base has several interdependent rooms. Spending materials on an optional upgrade can delay the one you actually need to recover fighters or produce ammunition. The exact resource prices are not reproduced here because release-build values still require verification.
- Fund recovery and a viable combat loadout first.
- Keep enough capacity for rooms used in your next run.
- Expand optional rooms after securing your next supply route.
Create a short shopping list
Use a one-run procurement list instead of farming everything. List two or three explicit needs, enter the raid, then reassess as soon as new loot or staffing opportunities change your options.
- Immediate: equipment, ammo or clinic need.
- Next: generator or workshop constraint.
- Later: upgrades without a demonstrated short-term purpose.
Food and the 0.0.0.774 economy changes
Update 0.0.0.774 rebalanced the food economy: starting Food supply rose to 20, food income increased by 50%, recipes were rebalanced and the descriptions for the Kitchen and food items were expanded. The Clinic now grants Food when you extract life remnants there. Update 0.0.0.777 also changed the “Local Remedies” card so it grants 3 Medical Crates.
- Recheck any early food-per-day figures written before September 21 on the current build.
- Read the rewritten Kitchen and food descriptions in-game; several recipes changed.
- Count the “Local Remedies” card as 3 Medical Crates when planning a run.
Wider discounts and honest disassembly since late September
Update 0.0.0.787 (September 30) raised store discounts from 10–25% to 25–75% and reduced the prices of the Life-thread and decorations. Disassembling an item now returns the resources actually spent, taking crafting savings into account. The October 15 Major Update went further: base room discounts now increase daily, up to a maximum of 90%.
- Buy parts when the discount is high — store prices now swing much wider.
- Check base room prices daily on a long run; the discount grows each day up to the 90% cap.
- Disassemble leftover gear instead of hoarding it: you get back what you actually spent.
See the actual demo in action
Base and resource management · EbaRemy · footage sourced from a publicly available creator video. The video is embedded from YouTube rather than copied into this site.
Official screenshots and source material
For exact menu positions, current item statistics and real in-game appearance, use the developer's official media and game footage. These links open the original material; community artwork is not republished here without permission.
